Post by Derricka on Mar 21, 2005 16:38:10 GMT -5
Many people are going to enchanting.... because it makes a lot of money!.... but a lot of them do not know how it works... and the money and time that had to put into it for the most of the first 200 lvls... so here is a little info about enchanting...
Enchanting is the ability to permanently augment armor and weapons with magical and enhancements. Enchanters do not create the original item, they need to have an item first to enchant. They need to disenchant magical items in order to gather the necessary ingredients to use when enchanting other items.
As the magical item (green items or better) is destroyed in the process this is the hungriest of Professions as far as resources are concerned, especially when you take into account you can not sell the dusts, essences or shards you get from items to vendors, but can be sold on the AH.
Enchanting is a Primary Service Profession. You may have two primary professions only. Tailoring is a common second choice, but you can also choose a gathering profession.
Once trained you will find two icons in your Spell book. Drag these down to your action bar for easy access if you want. The first one disenchants a magical item and produces reagents {dusts, essences or shards} and the second icon you use when you are enchanting another item using those dusts or essences {amongst other reagents}.
You will also require Rods to be kept in your bag to perform Enchantments. These can be bought from Blacksmiths {players} and runed by yourself - either copper, silver, gold or Truesilver depending on the level of Enchantment. You don't need to equip them to use in Enchanting, they just need to be in your bag, not your bank. Rods are the only tool Enchanters will require. Rods don't disappear after performing an enchantment as it's a tool not a reagent.
Enchanters need dusts, essences and shards {reagents} gained by disenchanting magical items. Obviously the better the item the better grade of dusts & essences you will receive.
Uncommon Quality {Green}
Rare Quality {Blue - guaranteed a shard}
Epic Quality {Purple - guaranteed multiple shards}
You will require other reagents which are not gained from disenchanting items, such as pearls, ores, oils, herbs, etc, which you can obtain them from the AH or from vendors.
For beginer enchanters, here is small list of the possiblities of what you might get from disenchanting.
www.worldofwar.net/professions/enchanting/disenchants.php
Here is a list of the reagents you can get from disenchanting and at what range of lvl of enchanting that you need to use them.
Strange Dust 15 - 140
Soul Dust 140 - 170
Vision Dust 175 - 225
Dream Dust 230 - 270
Illusion Dust 275 - 290
Lesser Magic Essence 10 - 80
Greater Magic Essence 80 - 100
Lesser Astral Essence 105 - 145
Greater Astral Essence 135 -150
Lesser Mystic Essence 155 - 190
Greater Mystic Essence 175 - 200
Lesser Nether Essence 205 - 230
Greater Nether Essence 230 - 245
Lesser Eternal Essence 250 - 275
Greater Eternal Essence 275 - 290
Small Glimmering Shard 90 - 115
Large Glimmering Shard 140 -150
Small Glowing Shard 155 - 175
Large Glowing Shard 195 - 200
Small Radiant Shard 225 - 230
Large Radiant Shard 240 - 250
Small Brilliant Shard 265 - 290
Large Brilliant Shard 290
How to Enchant...
Enchanters do not need to be anywhere in particular to enchant. You will need a rod {which one will be detailed in the formula you wish to follow} in one of your bags and all the reagents listed in the formula and an item to enchant.
Select the formula you wish to follow and hit 'Enchant'. You cursor will glow. Click the item you wish to enchant and that's it. You can enchant an item in any of your bags or that you are wearing.
You can enchant other people's items by using the Trade window. Get the other person to place the item in the "Will not be Traded" portion of the trade window. Perform the enchant as you would normally. Hover your cursor over the item and it will show the altered statistics and a message to say the item will not be traded {to you}. Both press 'Trade' and the newly-enchanted item will go back to the other person.
Enchanting someone else's soulbound items
If, in payment for this service, the other person is giving you money or another item which they've placed in the trade window, it will be swapped to you when you both hit 'Trade'.
Caution: If you have agreed a price either currency or another item in return for enchanting, after you've done the enchantment but before hitting the 'Trade' button they can remove the currency or item but the enchantment will not be removed. So exercise a bit of caution to make sure you don't end up giving enchantments for free for naughty scamming scumbags.
COLORS ON WEAPONS:
+2 or better Beastslayer (red)
+3 or better Weapon damage (blue)
+9 or better Intellect or Spirit (yellow)
Demonslaying (orange)
Icy weapon (white)
Firy weapon (orange)
Fiery weapon (purple)
Unholy weapon (2 green skull-like balls around weapon)
Crusader (blue blot moving around weapon)
In general:
You can:
Enchant other players items {even soulbound) by using the trade interface.
Trade dusts, essences and shards with other Enchanters
Enchant weapons, gloves, boots, cloaks, and chest pieces.
Have one imbue {temporary augmentation from some other means} and one enchantment {permanent augmentation from Enchanting or some other means} on a single item.
Re-enchant the same item multiple times to increase your skill level.
Keep enchantments on items when you die as they are permanent
You can't:
Disenchant other players soulbound items
Sell dusts, essences or shards to vendors
Have more than one enchantment on a single item.
Sell items with Enchantments for more money at vendors.
Reverse a disenchantment
Remove an Enchantment, it needs to be replaced by another permanent augmentation.
... long post... been typing for a while... I'll stop here for now.. feel free to add-on... and I might add more to it later...
Enchanting is the ability to permanently augment armor and weapons with magical and enhancements. Enchanters do not create the original item, they need to have an item first to enchant. They need to disenchant magical items in order to gather the necessary ingredients to use when enchanting other items.
As the magical item (green items or better) is destroyed in the process this is the hungriest of Professions as far as resources are concerned, especially when you take into account you can not sell the dusts, essences or shards you get from items to vendors, but can be sold on the AH.
Enchanting is a Primary Service Profession. You may have two primary professions only. Tailoring is a common second choice, but you can also choose a gathering profession.
Once trained you will find two icons in your Spell book. Drag these down to your action bar for easy access if you want. The first one disenchants a magical item and produces reagents {dusts, essences or shards} and the second icon you use when you are enchanting another item using those dusts or essences {amongst other reagents}.
You will also require Rods to be kept in your bag to perform Enchantments. These can be bought from Blacksmiths {players} and runed by yourself - either copper, silver, gold or Truesilver depending on the level of Enchantment. You don't need to equip them to use in Enchanting, they just need to be in your bag, not your bank. Rods are the only tool Enchanters will require. Rods don't disappear after performing an enchantment as it's a tool not a reagent.
Enchanters need dusts, essences and shards {reagents} gained by disenchanting magical items. Obviously the better the item the better grade of dusts & essences you will receive.
Uncommon Quality {Green}
Rare Quality {Blue - guaranteed a shard}
Epic Quality {Purple - guaranteed multiple shards}
You will require other reagents which are not gained from disenchanting items, such as pearls, ores, oils, herbs, etc, which you can obtain them from the AH or from vendors.
For beginer enchanters, here is small list of the possiblities of what you might get from disenchanting.
www.worldofwar.net/professions/enchanting/disenchants.php
Here is a list of the reagents you can get from disenchanting and at what range of lvl of enchanting that you need to use them.
Strange Dust 15 - 140
Soul Dust 140 - 170
Vision Dust 175 - 225
Dream Dust 230 - 270
Illusion Dust 275 - 290
Lesser Magic Essence 10 - 80
Greater Magic Essence 80 - 100
Lesser Astral Essence 105 - 145
Greater Astral Essence 135 -150
Lesser Mystic Essence 155 - 190
Greater Mystic Essence 175 - 200
Lesser Nether Essence 205 - 230
Greater Nether Essence 230 - 245
Lesser Eternal Essence 250 - 275
Greater Eternal Essence 275 - 290
Small Glimmering Shard 90 - 115
Large Glimmering Shard 140 -150
Small Glowing Shard 155 - 175
Large Glowing Shard 195 - 200
Small Radiant Shard 225 - 230
Large Radiant Shard 240 - 250
Small Brilliant Shard 265 - 290
Large Brilliant Shard 290
How to Enchant...
Enchanters do not need to be anywhere in particular to enchant. You will need a rod {which one will be detailed in the formula you wish to follow} in one of your bags and all the reagents listed in the formula and an item to enchant.
Select the formula you wish to follow and hit 'Enchant'. You cursor will glow. Click the item you wish to enchant and that's it. You can enchant an item in any of your bags or that you are wearing.
You can enchant other people's items by using the Trade window. Get the other person to place the item in the "Will not be Traded" portion of the trade window. Perform the enchant as you would normally. Hover your cursor over the item and it will show the altered statistics and a message to say the item will not be traded {to you}. Both press 'Trade' and the newly-enchanted item will go back to the other person.
Enchanting someone else's soulbound items
If, in payment for this service, the other person is giving you money or another item which they've placed in the trade window, it will be swapped to you when you both hit 'Trade'.
Caution: If you have agreed a price either currency or another item in return for enchanting, after you've done the enchantment but before hitting the 'Trade' button they can remove the currency or item but the enchantment will not be removed. So exercise a bit of caution to make sure you don't end up giving enchantments for free for naughty scamming scumbags.
COLORS ON WEAPONS:
+2 or better Beastslayer (red)
+3 or better Weapon damage (blue)
+9 or better Intellect or Spirit (yellow)
Demonslaying (orange)
Icy weapon (white)
Firy weapon (orange)
Fiery weapon (purple)
Unholy weapon (2 green skull-like balls around weapon)
Crusader (blue blot moving around weapon)
In general:
You can:
Enchant other players items {even soulbound) by using the trade interface.
Trade dusts, essences and shards with other Enchanters
Enchant weapons, gloves, boots, cloaks, and chest pieces.
Have one imbue {temporary augmentation from some other means} and one enchantment {permanent augmentation from Enchanting or some other means} on a single item.
Re-enchant the same item multiple times to increase your skill level.
Keep enchantments on items when you die as they are permanent
You can't:
Disenchant other players soulbound items
Sell dusts, essences or shards to vendors
Have more than one enchantment on a single item.
Sell items with Enchantments for more money at vendors.
Reverse a disenchantment
Remove an Enchantment, it needs to be replaced by another permanent augmentation.
... long post... been typing for a while... I'll stop here for now.. feel free to add-on... and I might add more to it later...