Post by Lochart on Feb 14, 2008 17:00:02 GMT -5
Attumen (Optional)
www.wowwiki.com/Attumen_the_Huntsman
Attumen is divided into 3 phases:
Phase 1: Midnight. Midnight the horse is engaged first, and should be tanked away from the rest of the raid by the main tank. It doesn't hit very hard, and the point is just to hold aggro while the raid dps's it down. Very short phase.
Phase 2: Midnight and Attumen. When Midnight reaches 95%, Attumen spawns. He is immune to taunt, and should be picked up by the second tank. Tanking Midnight away from the rest of the raid helps ensure that the second tank will have time to generate threat on Attumen before he aggros to a healer or dps and kills them. When Attumen is secured, he should be tanked away from Midnight. All dps should remain on Midnight; the only thing hitting Attumen should be the second tank. Attumen can be disarmed, drastically reducing his damage to the second tank. His curse can also be spell reflected, making a warrior an ideal second tank for this boss.
Phase 3: Attumen riding Midnight. When Midnight reaches 15% health, the horse and rider will join together, and get whichever of their life totals is higher (Attumen's). The fight then begins again, with only one tank necessary, and everyone concentrating all dps on the single target.
Important things to know about Phase 3:
Aggro resets when the two join forces. This means that all dots of any kind should stop when Midnight is at about 20% health, because if they join together and a dot is up, the person who put that dot on will get initial aggro and instantly die. So only use direct damage starting at 20%, then stop entirely until the tank has re-established aggro after the joining. Attumen has some serious abilities when mounted.
He has a cleave ability, which means that ONLY the tank should be attacking him from the front. Everyone else in the raid should only attack from the rear.
He also has a charge ability, where a random party member will get charged, knocked down, and stunned. To prevent this from happening, all raid members (except the tank) should stand DIRECTLY behind Midnight, because the charge has a minimum range. This strategy will guarantee that the ONLY raid member taking any damage is the main tank, at which point the fight becomes trivial.
www.wowwiki.com/Attumen_the_Huntsman
Attumen is divided into 3 phases:
Phase 1: Midnight. Midnight the horse is engaged first, and should be tanked away from the rest of the raid by the main tank. It doesn't hit very hard, and the point is just to hold aggro while the raid dps's it down. Very short phase.
Phase 2: Midnight and Attumen. When Midnight reaches 95%, Attumen spawns. He is immune to taunt, and should be picked up by the second tank. Tanking Midnight away from the rest of the raid helps ensure that the second tank will have time to generate threat on Attumen before he aggros to a healer or dps and kills them. When Attumen is secured, he should be tanked away from Midnight. All dps should remain on Midnight; the only thing hitting Attumen should be the second tank. Attumen can be disarmed, drastically reducing his damage to the second tank. His curse can also be spell reflected, making a warrior an ideal second tank for this boss.
Phase 3: Attumen riding Midnight. When Midnight reaches 15% health, the horse and rider will join together, and get whichever of their life totals is higher (Attumen's). The fight then begins again, with only one tank necessary, and everyone concentrating all dps on the single target.
Important things to know about Phase 3:
Aggro resets when the two join forces. This means that all dots of any kind should stop when Midnight is at about 20% health, because if they join together and a dot is up, the person who put that dot on will get initial aggro and instantly die. So only use direct damage starting at 20%, then stop entirely until the tank has re-established aggro after the joining. Attumen has some serious abilities when mounted.
He has a cleave ability, which means that ONLY the tank should be attacking him from the front. Everyone else in the raid should only attack from the rear.
He also has a charge ability, where a random party member will get charged, knocked down, and stunned. To prevent this from happening, all raid members (except the tank) should stand DIRECTLY behind Midnight, because the charge has a minimum range. This strategy will guarantee that the ONLY raid member taking any damage is the main tank, at which point the fight becomes trivial.