Post by Lochart on Feb 14, 2008 17:02:12 GMT -5
Moroes (Optional)
www.wowwiki.com/Moroes
The Moroes fight is very dependant on excellent crowd control. The fight can sort of be divided into 2 phases.
Phase 1: controlling and killing minibosses
Phase 2: killing Moroes
Moroes is the main boss of the encounter, but fights along 4 miniboss adds. Each of the adds is a specific class with various abilities. Some have the ability to remove CC effects, and these must be tightly controlled. All minibosses are undead, and all are susceptible to stuns, slows, poisions, fear, traps, and shackle. In short, everything except polymorph (because they’re undead).
Phase 1:
There are 4 minibosses with Moroes. However, there are 6 possibilities for which ones spawn. They are listed below by name, class, and most dangerous ability.
Dorothea Millstipe: Shadow Priest (Mana Burn)
Catriona Von’Indi: Holy Priest (Dispel Magic)
Keira Berrybuck: Holy Paladin (Cleanse)
Rafe Dreuger: Retribution Paladin (Cleanse)
Robin Daris: Arms Warrior (Mortal Strike)
Crispin Ference: Protection Warrior (Shield Bash)
MOST often, you will face Millstipe, the two paladins, and a warrior.
Generally speaking, the more priests you have for this encounter the better, because you can just shackle the adds. While it is possible to kill all the adds individually, the fewer you have to kill, the faster you can down the boss. Typically, depending on group make up, either one or two minibosses are taken down.
Millstipe should be killed immediately. Mages should use frost to slow her down, rogues should use poisons, and everyone with a spell interrupt ability (Kick, Counterspell, Shield Bash) should use it to stop her casting Mana Burn, which can be devastating to healers. Because she can be slowed down to a crawl, she can easily be kited by a mage or balance druid, no tank is required. So she can’t get too close to the person aggroing her, but because she is a caster, she has relatively little health, and will go down very quickly.
Should you choose to kill a second mob, the best choice is a warrior, either Daris or Ference. They have no CC removal abilites, so letting them run around shouldn’t be a problem. They do have relatively high health, so will take a while to get down, but if CC is unavailable, they’re still the best choice.
Phase 2:
Regardless of how you do the minibosses, as soon as the chosen ones are down, all dps should switch to Moroes. Traps should still be laid (if required) and shackles should be reapplied roughly every 8-10 seconds.
Moroes himself has a few abilities to be aware of.
He will Gouge, Blind, or otherwise stun the highest target on his aggro list, and attack the second target on his list. This means that two tanks must be on Moroes at all times to ensure he stays attacking a tank rather than let loose on the rest of the raid.
Every 30 seconds he will Vanish, like a rogue, for a few seconds. When he reappears, he will apply Garrote to a random party member, a dot that does roughly 1000 damage every 3 seconds to the affected player. He will them return to the tanks (or the highest target on his aggro list). Garrote can only be removed in 5 ways:
Ice block (mages)
Stone form (dwarven racial)
Paladin bubble and Blessing of Protection
Death of the affected player (hopefully followed by either a battle rez or use of a soulstone)
Death of Moroes (removes all Garrotes on all players)
Important things to remember are the paladin abilities reduce aggro to 0, which means if a paladin is one of the tanks, he should not use his bubble, or blessing of protection on himself. Of course Garrote on a tank shouldn’t be an issue anyway, because he should be one of the only raid members needing constant healing anyway.
Once Moroes goes down, the remaining adds do not have to be fought. All surviving raid members should run out of the room towards the front entrance. When CC wears off, and an add runs out of the Moroes Ballroom, they will all despawn, combat will end, and everyone can run back for the loot.
www.wowwiki.com/Moroes
The Moroes fight is very dependant on excellent crowd control. The fight can sort of be divided into 2 phases.
Phase 1: controlling and killing minibosses
Phase 2: killing Moroes
Moroes is the main boss of the encounter, but fights along 4 miniboss adds. Each of the adds is a specific class with various abilities. Some have the ability to remove CC effects, and these must be tightly controlled. All minibosses are undead, and all are susceptible to stuns, slows, poisions, fear, traps, and shackle. In short, everything except polymorph (because they’re undead).
Phase 1:
There are 4 minibosses with Moroes. However, there are 6 possibilities for which ones spawn. They are listed below by name, class, and most dangerous ability.
Dorothea Millstipe: Shadow Priest (Mana Burn)
Catriona Von’Indi: Holy Priest (Dispel Magic)
Keira Berrybuck: Holy Paladin (Cleanse)
Rafe Dreuger: Retribution Paladin (Cleanse)
Robin Daris: Arms Warrior (Mortal Strike)
Crispin Ference: Protection Warrior (Shield Bash)
MOST often, you will face Millstipe, the two paladins, and a warrior.
Generally speaking, the more priests you have for this encounter the better, because you can just shackle the adds. While it is possible to kill all the adds individually, the fewer you have to kill, the faster you can down the boss. Typically, depending on group make up, either one or two minibosses are taken down.
Millstipe should be killed immediately. Mages should use frost to slow her down, rogues should use poisons, and everyone with a spell interrupt ability (Kick, Counterspell, Shield Bash) should use it to stop her casting Mana Burn, which can be devastating to healers. Because she can be slowed down to a crawl, she can easily be kited by a mage or balance druid, no tank is required. So she can’t get too close to the person aggroing her, but because she is a caster, she has relatively little health, and will go down very quickly.
Should you choose to kill a second mob, the best choice is a warrior, either Daris or Ference. They have no CC removal abilites, so letting them run around shouldn’t be a problem. They do have relatively high health, so will take a while to get down, but if CC is unavailable, they’re still the best choice.
Phase 2:
Regardless of how you do the minibosses, as soon as the chosen ones are down, all dps should switch to Moroes. Traps should still be laid (if required) and shackles should be reapplied roughly every 8-10 seconds.
Moroes himself has a few abilities to be aware of.
He will Gouge, Blind, or otherwise stun the highest target on his aggro list, and attack the second target on his list. This means that two tanks must be on Moroes at all times to ensure he stays attacking a tank rather than let loose on the rest of the raid.
Every 30 seconds he will Vanish, like a rogue, for a few seconds. When he reappears, he will apply Garrote to a random party member, a dot that does roughly 1000 damage every 3 seconds to the affected player. He will them return to the tanks (or the highest target on his aggro list). Garrote can only be removed in 5 ways:
Ice block (mages)
Stone form (dwarven racial)
Paladin bubble and Blessing of Protection
Death of the affected player (hopefully followed by either a battle rez or use of a soulstone)
Death of Moroes (removes all Garrotes on all players)
Important things to remember are the paladin abilities reduce aggro to 0, which means if a paladin is one of the tanks, he should not use his bubble, or blessing of protection on himself. Of course Garrote on a tank shouldn’t be an issue anyway, because he should be one of the only raid members needing constant healing anyway.
Once Moroes goes down, the remaining adds do not have to be fought. All surviving raid members should run out of the room towards the front entrance. When CC wears off, and an add runs out of the Moroes Ballroom, they will all despawn, combat will end, and everyone can run back for the loot.